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StarEngine
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#include <UIDock.h>


Public Member Functions | |
| UIDock (void) | |
| virtual | ~UIDock (void) |
| virtual void | Initialize () |
Public Member Functions inherited from star::Object | |
| Object () | |
| virtual | ~Object (void) |
| Object * | GetParent () const |
| void | BaseInitialize () |
| void | BaseUpdate (const Context &context) |
| void | BaseDraw () |
| const tstring & | GetName () const |
| void | SetName (const tstring &name) |
| void | AddComponent (BaseComponent *pComponent) |
| void | RemoveComponent (const BaseComponent *pComponent) |
| void | AddChild (Object *pObject) |
| void | RemoveChild (const Object *pObject) |
| std::vector< Object * > & | GetChildren () |
| void | SetCollisionTag (const tstring &tag) |
| const tstring & | GetCollisionTag () const |
| void | SetVisible (bool visible) |
| bool | IsVisible () const |
| void | Freeze (bool freeze) |
| bool | IsFrozen () const |
| void | SetDisabled (bool disabled) |
| bool | IsDisabled () const |
| void | CollisionCheck (Object *otherObject) |
| bool | RectangleCollision (Object *object, Object *otherObject) |
| bool | CircleCollision (Object *object, Object *otherObject) |
| bool | RectangleCircleCollision (Object *object, Object *otherObject) |
| void | SetScene (BaseScene *pScene) |
| void | UnsetScene () |
| TransformComponent * | GetTransform () const |
| BaseScene * | GetScene () const |
| template<class T > | |
| T * | GetComponent (bool searchChildren=false) const |
| template<class T > | |
| T * | GetChild () const |
| template<class T > | |
| T * | GetChild (const tstring &name) const |
Protected Member Functions | |
| virtual void | BaseUpdate (const Context &context) |
| virtual void | BaseDraw () |
Protected Member Functions inherited from star::Object | |
| virtual void | Update (const Context &context) |
| virtual void | Draw () |
Protected Attributes | |
| vec2 | m_ScreenScale |
Protected Attributes inherited from star::Object | |
| bool | m_bIsInitialized |
| bool | m_IsVisible |
| bool | m_IsFrozen |
| Object * | m_pParentGameObject |
| PathFindNodeComponent * | m_pPathFindComp |
| BaseScene * | m_pScene |
| std::vector< BaseComponent * > | m_pComponents |
| std::vector< Object * > | m_pChildren |
| tstring | m_Name |
| tstring | m_CollisionTag |
| star::UIDock::UIDock | ( | void | ) |
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virtual |
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protectedvirtual |
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protectedvirtual |
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virtual |
Reimplemented from star::Object.
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protected |
1.8.5