#include <BaseComponent.h>
| star::BaseComponent::BaseComponent |
( |
void |
| ) |
|
| star::BaseComponent::BaseComponent |
( |
Object * |
parent | ) |
|
| star::BaseComponent::~BaseComponent |
( |
void |
| ) |
|
|
virtual |
| virtual void star::BaseComponent::Draw |
( |
| ) |
|
|
pure virtual |
| BaseScene * star::BaseComponent::GetGameScene |
( |
| ) |
const |
| Object * star::BaseComponent::GetParent |
( |
| ) |
const |
| void star::BaseComponent::Initialize |
( |
| ) |
|
| virtual void star::BaseComponent::InitializeComponent |
( |
| ) |
|
|
protectedpure virtual |
| bool star::BaseComponent::IsInitialized |
( |
| ) |
const |
| void star::BaseComponent::SetParent |
( |
Object * |
parent | ) |
|
| virtual void star::BaseComponent::Update |
( |
const Context & |
context | ) |
|
|
pure virtual |
| bool star::BaseComponent::m_bInitialized |
|
protected |
| Object* star::BaseComponent::m_pParentObject |
|
protected |
The documentation for this class was generated from the following files: