#include <SpriteComponent.h>
| star::SpriteComponent::SpriteComponent |
( |
const tstring & |
filepath, |
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const tstring & |
spriteName, |
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bool |
bIsHUDElement = false, |
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int |
widthSegments = 1, |
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int |
heightSegments = 1 |
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) |
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| star::SpriteComponent::~SpriteComponent |
( |
| ) |
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virtual |
| void star::SpriteComponent::CreateIndices |
( |
| ) |
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protectedvirtual |
| void star::SpriteComponent::CreateVertices |
( |
| ) |
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protectedvirtual |
| void star::SpriteComponent::Draw |
( |
| ) |
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virtual |
| const tstring & star::SpriteComponent::GetFilePath |
( |
| ) |
const |
| int32 star::SpriteComponent::GetHeight |
( |
| ) |
const |
| const tstring & star::SpriteComponent::GetName |
( |
| ) |
const |
| std::vector< GLfloat > star::SpriteComponent::GetUVCoords |
( |
| ) |
const |
| std::vector< GLfloat > star::SpriteComponent::GetVertices |
( |
| ) |
const |
| int32 star::SpriteComponent::GetWidth |
( |
| ) |
const |
| void star::SpriteComponent::InitializeComponent |
( |
| ) |
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protectedvirtual |
| void star::SpriteComponent::SetCurrentSegment |
( |
int |
widthSegment, |
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int |
heightSegment |
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) |
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| virtual void star::SpriteComponent::Update |
( |
const Context & |
context | ) |
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inlinevirtual |
| int32 star::SpriteComponent::m_CurrentHeightSegment |
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protected |
| int32 star::SpriteComponent::m_CurrentWidthSegment |
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protected |
| int32 star::SpriteComponent::m_HeightSegments |
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protected |
| int32 star::SpriteComponent::m_Heigth |
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protected |
| GLfloat star::SpriteComponent::m_UvCoords[8] |
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protected |
| GLfloat star::SpriteComponent::m_Vertices[12] |
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protected |
| int32 star::SpriteComponent::m_Width |
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protected |
| int32 star::SpriteComponent::m_WidthSegments |
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protected |
The documentation for this class was generated from the following files: