Pieter Vantorre

Senior Programmer

I’m a good team player, I get along with everyone and like to create a good atmosphere. I bring new and refreshing ideas, gratefully accept and give feedback, and I can respect deadlines. Scouting has always been part of my life. I am chief scout, responsible for finances and management. Besides that, I love being outdoors, hiking, traveling and learning things in general. I did my internship at Triumph Studios and I am currently employed at Fishing Cactus.

Experience

– present

Senior Programmer at Fishing Cactus

Fishing Cactus is the second largest Belgian video game development studio.
Most known games are the Shift series, and Epistory.

Highlights

  • UI & cloud code for Shift Quantum
  • 100% accurate porting of +20 games from Flash to html5 using Haxe with openfl
  • improving lightweight browser litehtml to have w3c compliant elements for use as game UI
  • Implementing lua as scripting language in litehtml, basic support of jquery functionality, written in lua

–

Lecturer Platform Development at Digital Arts & Entertainment

Digital Arts & Entertainment is a world renown gamedevelopment school.

Highlights

  • Teaching about hardware architecture basic operations
  • Teaching principles of coding for multiple platforms with C++

–

Intern Programmer at Triumph Studios

Triumph Studios is the maker of the worldfamous strategy games Age of Wonders III (AoW)

Highlights

  • Finaization of quest system for AoW 3
  • Design & make headless AI runner. Used as CI test to find bugs after hours of play time
  • Release day support & critical bug fixing

Education

–

Bachelor in Digital Arts & Entertainment from HOWEST with GPA of 3.48

Courses

  • 3 years of OOP C++11 Programming
  • DirectX 10 & Nvidia PhysX implementation from scratch
  • Basic math and physics necessary for gamedev
  • Group projects
  • 2D & 3D art

–

Bachelor in Mobile game development from Kajaani KUAS University with GPA of 4.8

Courses

  • Mobile game engine programming
  • Basics of Game Business
  • Developing a commercial game

References

I had the pleasure to work with Pieter together on a 2D Game engine in C++11, targetting Android and Windows 7+. Pieter is a motivated programmer, who loves to learn and is always open for some good criticism. Hiring him is like buying a house to rent it out: a great investment!

— Glen De Cauwsemaecker

Languages

Dutch
Fluency: native-speaker
English
Fluency: full-professional-proficiency
French
Fluency: professional-working-proficiency

Skills

Advanced Skills
Level: Master
Keywords:
  • Unity3D
  • C#
  • git
Previous Advanced Skills
(it's been a while)
Level: Intermediate
Keywords:
  • C++
  • Haxe
Intermediate Skills
Level: Intermediate
Keywords:
  • UE4
  • HTML5 - JS - CSS
  • Node.js
  • Lua

Interests

Scouting
Keywords:
  • Pioneering
  • Teaching
Hiking
Keywords:
  • Long trails
  • Back to basics
Programming
Keywords:
  • Functional programming
  • Rust

Volunteer

–

Teacher at Digital Arts & Entertainment

Providing basic programmer and math education for future students during summer holidays

Highlights

–

Chiefscout at 102e FOS Open Scouting: de Albatros

Managing scout organisation with 160+ members. Financial & Management

Highlights

–

Leader at 102e FOS Open Scouting: de Albatros

Entertaining kids and teaching them about fundamental scout values

Highlights

– present

ICT & member management at FOS Open Scouting

General ICT help

Highlights

  • Helping with upcoming migration to new member management platform.