#include <StarEngine.h>
| star::StarEngine::~StarEngine |
( |
| ) |
|
| status star::StarEngine::Draw |
( |
| ) |
|
| status star::StarEngine::End |
( |
| ) |
|
| int star::StarEngine::GetCurrentFPS |
( |
| ) |
const |
| std::shared_ptr< StarEngine > star::StarEngine::GetInstance |
( |
| ) |
|
|
static |
| int star::StarEngine::GetPreviousFPS |
( |
| ) |
const |
| bool star::StarEngine::HasTitleUpdated |
( |
| ) |
const |
| void star::StarEngine::ResetTitleUpdateMark |
( |
| ) |
|
| void star::StarEngine::SetActive |
( |
| ) |
|
| void star::StarEngine::SetGameSubTitle |
( |
const tstring & |
title | ) |
|
| void star::StarEngine::SetGameTitle |
( |
const tstring & |
title | ) |
|
| void star::StarEngine::SetInactive |
( |
| ) |
|
The documentation for this class was generated from the following files: